/**
 *  Serponix is an arcade game in focus to multiplayer based on the classic game Snake.
 *  Copyright (C) 2010 - 2011  Daniel Vala
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License,
 *  or  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.

 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  If you have any question do not hesitate to contact author
 *  on e-mail address: danielvala42@gmail.com
 */
package com.serponix.gui;

import com.serponix.gui.lobby.ModelLobbyClient;
import com.serponix.gui.lobby.ViewLobbyClient;
import com.serponix.gui.lobby.ViewLobbyServer;
import com.serponix.gui.lobby.ModelLobbyServer;
import com.serponix.gui.settings.ModelNastaveni;
import com.serponix.gui.settings.ViewNastaveni;
import com.serponix.game.*;
import java.awt.BorderLayout;
import com.serponix.net.Client;
import javax.swing.JPanel;

/**
 * MainPanel can create menupanel, lobbypanel, settingpanel, helppanel, informationpanel and gamepanel.
 * Provides method to switch between them (always create a new instance).
 * @author Daniel Vala
 */
public class MainPanel extends JPanel implements WindowInterface {

    /**
     * Create <code>MainPanel</code>.
     * First display main menu.
     */
    public MainPanel() {
        setLayout(new BorderLayout());
        displayMenu();
    }

    /**
     * Create and display main menu.
     */
    @Override
    public final void displayMenu() {
        removeAll();
        Menu menu = new Menu(this);
        add(menu);
        revalidate();
    }

    /**
     * Create and display lobby for server.
     */
    @Override
    public void displayLobbyForServer() {
        removeAll();
        ModelLobbyServer modelLobbyServer = new ModelLobbyServer(this);
        ViewLobbyServer viewLobby = new ViewLobbyServer(modelLobbyServer, this);
        add(viewLobby);
        revalidate();
    }

    /**
     * Create and display lobby for client.
     * @param client
     */
    @Override
    public void displayLobbyForClient(Client client) {
        removeAll();
        ModelLobbyClient modelLobbyClient = new ModelLobbyClient(this, client);
        ViewLobbyClient viewLobbyClient = new ViewLobbyClient(modelLobbyClient, this);
        add(viewLobbyClient);
        revalidate();
    }

    /**
     * Create and display the game itself.
     * @param gameParameters Information with parameters for a new game.
     */
    @Override
    public void displayGame(GameParameters gameParameters) {
        removeAll();
        GamePanel gamePanel = new GamePanel(this, gameParameters);
        add(gamePanel);
        gamePanel.requestFocus();
        revalidate();
    }

    /**
     * Zobrazí nastavení hry, které lze upravovat.
     */
    @Override
    public void zobrazPanelNastaveni() {
        removeAll();
        ModelNastaveni modelNastaveni = new ModelNastaveni();
        ViewNastaveni viewNastaveni = new ViewNastaveni(modelNastaveni, this);
        add(viewNastaveni);
        viewNastaveni.requestFocusInWindow();
        revalidate();
    }

    /**
     * Zobrazí nápovědu ke hře.
     */
    @Override
    public void zobrazPanelNapovedy() {
        removeAll();
        ViewHelp viewNapoveda = new ViewHelp(this);
        add(viewNapoveda);
        viewNapoveda.requestFocusInWindow();
        revalidate();
    }

    /**
     * Zobrazí panel s informacemi o hře.
     */
    @Override
    public void zobrazPanelOHre() {
        removeAll();
        ViewAbout viewOHre = new ViewAbout(this);
        add(viewOHre);
        viewOHre.requestFocusInWindow();
        revalidate();
    }
}
